![]() XCOM could have bodies on top of bodies, even in relatively successful campaigns. It’s fun! Games rarely allowed for that level of brutality: Death in RPGs was pre-scripted death in strategy games comes in faceless “units” and “roguelikes” - the genre most famous for permanent character death - almost always was based on individual characters. The potential for disaster: The neat thing about XCOM was that you could take a group of soldiers, customize them, improve them, become attached to them, and then watch them all die in a hail of alien plasma. ![]() It was simple, but it made sure the game was always about interesting choices. ![]() The key innovation of XCOM compared to other tactical games, whether Japanese or Western, was simplifying this, breaking each character’s turn into two actions, instead of dozens of action points. Straightforward-but-complex combat: In tactical combat games, character movement through space is the most important consideration, and character skill in more important than player skill (that is, you win by playing smart, not by clicking more or aiming faster). Mess up one of these, and you’re doomed, now matter how smart you play the other. The heroes, as powerful as their different classes are, will need to overcome this added worry.Combination of strategy and tactics: XCOM is divided in half, with some time spent managing the alien invasion of the entire planet, and the rest in the individual battles. To help with navigating the title's steep learning curve, this guide will explain the pitfalls of high Loathing and provide some tips on managing this highly dangerous mechanic. Instead, the player is expected to learn strategies for managing Loathing through trial and error (as hinted at multiple times by the Narrator). Related: Darkest Dungeon 2: Tips & Tricks For Beginners ![]() The game, as is par for the course, doesn't always make it obvious how Loathing works, what the implications of it are, or just how worried players should be about it. One of them, new for this title, is Loathing. To succeed in this grim world of darkness, torment, and eldritch horrors, the player needs to manage a series of resources and parameters. Darkest Dungeon 2, the latest installment in the Darkest Dungeon series, is a macabre RPG every bit as challenging as its predecessor. ![]()
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